Welcome to Mordheim. This page is for players coming in fresh — either new to tabletop wargames, or new to this particular game. It covers what Mordheim is, how it works, and where to find everything you need.


What is Mordheim?

Mordheim is a skirmish wargame set in the Warhammer Fantasy universe, originally published by Games Workshop in 1999. Players control small warbands of warriors — typically 3 to 15 models — fighting over the ruins of a city destroyed by a twin-tailed comet. The city is saturated with wyrdstone: shards of the comet with powerful and dangerous properties. Warbands fight to collect wyrdstone, survive, and grow stronger over the course of a campaign.

Unlike army-scale wargames, Mordheim is about individual warriors with names, histories, and permanent consequences. A hero who survives enough battles gains new skills. One who takes a serious wound might lose an eye — permanently. The campaign is as much about the story of your warband as it is about winning games.


The Basics

Warbands

Each player controls a warband built from a roster of warriors. Warbands have a starting budget of 500 gold crowns (some warbands vary) to recruit heroes and henchmen and equip them. Heroes are named individuals who gain experience and advance; henchmen fight in groups and advance together.

Every warband has a Warband Rating — a number reflecting its total power. This rises as warriors gain experience and equipment, and falls when warriors are lost. Rating is used for the Standings table and to calculate underdog bonuses in matched games.

The Mordheim Australis 2027 campaign includes warbands from across the full Mordheim Australis roster. See the warband categories in the left navigation for full rules.

Wyrdstone

Wyrdstone is the currency of Mordheim’s underworld. During a game, warriors search the ruins for shards. After the game, wyrdstone is sold for gold crowns during the post-battle sequence — or kept for special purposes.

Campaign Play

Mordheim is designed as a campaign game. After each battle, both players run through the post-battle sequence:

  1. Check whether warriors survived or suffered serious injuries (see the Injury Table).
  2. Experience is awarded to heroes and henchmen groups who participated.
  3. Heroes who earn enough experience may gain a new skill or characteristic advance.
  4. Wyrdstone is collected and sold, gold is spent at the Trading Post to hire new warriors or buy equipment.
  5. Warband Ratings are updated.

Over the course of a campaign, warbands grow — or are ground down. The aim is survival as much as victory.


Key Reference Pages

Everything you need to play is on this site:


Where to Get the Full Rules

The Mordheim Australis 2027 campaign uses rules from:

  • mordheimer.net — the primary online rules reference, with all warbands, spells, hired swords, and campaign rules. This is the authoritative source for Australis 2027.
  • broheim.net — hosts PDF versions of the original Mordheim rulebook, Town Cryer supplements, and community-produced warband PDFs. Useful for checking original wording or accessing warband PDFs directly.

About Mordheim Australis 2027

Mordheim Australis 2027 is an Australian campaign using the full Mordheim Australis ruleset — a curated and updated collection of warbands drawn from the original game, official supplements, and well-established community additions.

The campaign uses a specific set of House Rules agreed by the group. Check that page before your first game.

Current campaign Standings are tracked on this site and updated after each session.

If you have questions before your first game, reach out to the campaign organiser. Welcome to Mordheim.