After each battle is over, both players work through the post-battle sequence in order. The first three steps should be completed straight after the battle with both players present; subsequent purchasing decisions may be made later. All dice rolls must be witnessed by both players or a neutral third party.
Sequence
| Step | Action |
|---|---|
| 1 | Injuries. Determine the extent of injuries for each warrior who is out of action at the end of the game. See Injury Table. |
| 2 | Allocate Experience. Heroes and Henchmen groups gain experience for surviving battles. See the Experience and Scenarios sections for amounts. |
| 3 | Roll on the Exploration Chart. See Exploration Chart for the procedure and results. |
| 4 | Sell Wyrdstone. This can only be done once per post-battle sequence. |
| 5 | Check available veterans. Roll 2D6 to determine the total Experience worth of veterans available for hire. You do not have to commit to hiring anyone at this point. |
| 6 | Make rarity rolls and buy rare items. Make rolls for any rare items you intend to buy and pay for them. Items go into the warband’s stash. |
| 7 | Look for Dramatis Personae. Make any required rolls if you wish to hire a Dramatis Persona. |
| 8 | Hire new recruits and buy common items. New recruits come with a free dagger and may be bought common items. This step may be done several times and in any order. Newly hired recruits cannot buy rare items directly — but can be equipped with rare items from the warband’s stash in Step 9. |
| 9 | Reallocate equipment. Swap equipment between models as desired, provided each warrior is eligible to use the items they receive. |
| 10 | Update your Warband Rating. The warband is now ready to fight again. |
Warband Rating
A warband’s rating is calculated as: (number of warriors × 5) + total accumulated Experience across all warriors. Large creatures such as Rat Ogres count as 20 points plus their Experience. The rating updates after each post-battle sequence as warriors are gained, lost, or advance.
Selling Wyrdstone
Wyrdstone is in constant demand and finding buyers is not difficult. The profit from selling wyrdstone — after deducting the warband’s maintenance costs for food, drink, weapon repairs, ammunition, and pay — is determined by the number of shards sold and the current size of the warband. Larger warbands have higher costs and must share profits more widely; a warband with few warriors will net more per shard. Consult the wyrdstone price table on mordheimer.net for exact amounts.
Wyrdstone does not need to be sold immediately — it may be hoarded to sell in smaller quantities later, increasing demand and potentially raising the price.
Death of a Warrior
When a warrior is killed, all weapons and equipment he carries are lost. It is not possible to reallocate a warrior’s equipment once he is dead.
Death of a Leader
If the leader is slain, the Hero with the next highest Leadership value takes command, gaining the Leader ability (but continuing to use his original skill list and the leader’s equipment list). If two Heroes are tied for Leadership, the one with more Experience takes over; on a further tie, roll a D6. A new leader cannot be hired to replace a dead one.
Special cases apply for Undead, Possessed, and Carnival of Chaos warbands — if the Vampire, Magister, or equivalent is slain, specific succession rules apply. Consult the relevant warband entry for details.
Disbanding
A warband may be disbanded at the end of any game. All warriors, equipment, and accumulated benefits are lost. Individual warriors may also be dismissed from the warband at any time.
Source: mordheimer.net/docs/campaigns — Mordheim Rulebook.