Every settlement around Mordheim has at least one trading post, shop, or merchant’s guildhouse where traders sell their wares and buy wyrdstone and other items scavenged from the ruins. All warbands are able to get new equipment one way or another — even the most unscrupulous merchants will deal with Possessed Cultists, and factions such as the Skaven have their own networks of contacts.

Trading takes place during the post-battle sequence, after wyrdstone has been sold and income collected. Players should complete recruiting and trading after the battle with both players present, though purchases may be finalised later — rare item rolls must be made while both players are together.

Common and Rare Items

Trade items are divided into two categories.

Common items can be bought from any trading post in any quantity. Their price is fixed — players always pay the same rate.

Rare items are hard or impossible to come by. They turn up infrequently, are priced above their true value, and are often offered only to the most famous or wealthy warbands.

Buying Rare Items

Each Hero in the warband may make one roll to search for rare items each post-battle sequence. Heroes taken out of action during the last battle may not roll. To attempt to acquire a rare item, roll 2D6 and compare the result to the item’s listed Availability number (e.g. “Rare 9”). If the roll equals or exceeds that number, the item is available to purchase. Only one rare item may be bought per successful roll.

Selling Equipment

Warriors may sell equipment for half its listed price. Rare items with a variable purchase price sell for half the base cost only — merchants haggle better than warriors do.

Equipment may also be hoarded for future use (noted on the roster sheet) or swapped between warriors in the same warband, as long as the recipient is eligible to use it. Equipment cannot be transferred between different warbands.

Recruiting New Warriors

New warriors are recruited during the post-battle sequence in the same way as the original warband, with one exception: after a campaign has begun, a new recruit may only freely buy Common items from the warband’s equipment list. Rare items may only be given to new recruits if the warband obtains them through the normal trading rules.

The usual restrictions on warband composition apply — no warband may recruit a second leader, and no Mercenary warband may have more than two Champions.

Adding Recruits to Existing Henchmen Groups

New recruits may be added to existing Henchman groups, but more experienced groups are harder to join. Roll 2D6 between battles: this represents the Experience of warriors currently available. Recruits may be added as long as their combined Experience does not exceed the roll. Each extra Experience point they bring adds 2 gc to their cost. New Henchmen must be armed and equipped in the same way as existing members of the group.

Hiring Hired Swords

Hired Swords may be recruited during the post-battle trading phase. See Hired Swords for the rules covering hire fees, upkeep, and which Hired Swords are available to each warband.

The Trading Post Price List

The full item price list — including all common and rare weapons, armour, and equipment available in Mordheim, with costs and Availability ratings — is maintained on mordheimer.net.

Trading Post price list on mordheimer.net

Warband equipment lists (on each warband’s page) specify which items each warrior type may use. Warriors lack the training to use weapons not listed in their recruitment entry, though rare items may become usable as warriors gain experience and advance.


Source: mordheimer.net/docs/campaigns/trading and mordheimer.net/docs/trading-post — Mordheim Rulebook.