“The Crow keeps a ledger, and we are all in it.”

They sailed south under Onogal’s eye to collect what was owed Him — a tithe of plunder and plague-dead, promised and long unpaid. Through a broken oath they failed to take it, and the Crow does not forgive a debt; He collects it. The storm He sent did not blow them off course so much as aim them: south past every friendly shore, down the Black Gulf, until the longship Drowned Crow broke her back on the rocks near Aldium and the sea took her whole. Those He still had use for crawled from the surf coughing brine and feathers, the rot already blooming beneath their skin — drowned men not permitted to return home until the ledger is paid in full, in plunder and in blood.

Warband Rating: 100 · Models: 9 · Treasury: 16 gc remaining
Marauders of Chaos · Norse Tribe · Mark of Undivided (Seer)


Threat Sheet

What an opponent should know before the first turn.

ThreatDetail
FearRefkell the Forsworn causes Fear
MagicVékell Crow-Tongue — Chaos Rituals
Fast moversHárek's Hounds, M7
Strikes firstHárek's barbed whip (Whipcrack) — cannot be parried
Strikes lastOrmarr's great axe — and −2 to your armour save
Random profileRefkell rerolls WS/S/T/A each turn (Inconsistency)
Scenario / income[none]

The Crew

Statblocks show current campaign profile. Battle scars and advances are recorded per hero below; the full history is in the Campaign Log.

Hárek the Drowned · Chieftain / Leader

145 gold crowns

Onogal would not let him die, and he has not thanked Him for it. He came up last from the wreck, lungs full of seawater and crows. He leads with the barbed whip he once broke his hounds with — and the hounds, at least, still obey.

ProfileMWSBSSTWIALd
453441518

Starting XP: 20 · Weapons/Armour: Barbed whip, shield, light armour, helmet

Special Rules

Leader: Any models within 6″ of Hárek may use his Leadership instead of their own.

Barbed Whip — Whipcrack: Grants +1 Attack on the charge or when charged; strikes before other weapons; cannot be parried.

Enrage: Warhounds within 4″ of Hárek gain +1 Attack while not in close combat.

Battle Scars & Advances: [none yet]


Vékell Crow-Tongue · Seer / Wizard

48 gold crowns

He speaks for the bird, and the bird will speak to anything. He read the debt in a gull’s split belly, then walked into the wild and came back with a warherd at his heel. He kneels to no single god — only to Chaos entire.

ProfileMWSBSSTWIALd
443331418

Starting XP: 11 · Weapons/Armour: Dagger, club

Special Rules

Wizard: Vékell casts spells from the Chaos Rituals list.

Mark of Undivided: As Seer, Vékell’s mark unlocks the recruitment of 0–3 Gors.

Known Spells: [PLACEHOLDER — record spells as rolled]

Battle Scars & Advances: [none yet]


Eyvind Twin-Fang · Champion

75 gold crowns

Quick, vain, aggrieved. He kept both blades and most of his face through the wreck, and takes the slow ruin of the latter as a personal insult. Kills beautifully. Complains without pause.

ProfileMWSBSSTWIALd
443431417

Starting XP: 8 · Weapons/Armour: Sword ×2, helmet

Special Rules

Two Weapons: Both blades strike at −1 to hit (Australis house rule, until Dual-wield is learned — see House Rules). May Parry with the off-hand sword.

Battle Scars & Advances: [none yet]


Ormarr the Hewer · Champion

75 gold crowns

Says little, swings late, ends things. His two-handed axe stands taller than most men, and he is content to let the enemy strike first — few manage a second blow.

ProfileMWSBSSTWIALd
443431417

Starting XP: 8 · Weapons/Armour: Great axe, helmet

Special Rules

Strikes Last: Great axes always strike last in close combat regardless of Initiative.

Cutting Edge: Great axes confer −2 to the enemy’s armour save (Cutting Edge + double-handed combined).

Battle Scars & Advances: [none yet]


Refkell the Forsworn · Condemned

55 gold crowns

His broken oath sank them, and the Crow keeps him as a warning: remade hour by hour so no reaver forgets what an oath is worth — a living apology no one accepts. Even the Crows give him room.

ProfileMWSBSSTWIALd
4D63D6D614D37

Starting XP: 8 · Weapons/Armour:

Refkell’s body mutates without rest. His WS, S, T and A are rolled afresh whenever they are needed — once each turn.

Special Rules

Inconsistency: Roll WS, S, T, and A separately at the start of each turn; the values persist for that turn only.

Causes Fear: Refkell’s unnatural mutations cause fear in enemy models.

Battle Scars & Advances: [none yet]


The Reavers & the Herd

What remains of the Drowned Crow’s reavers still swings hammer and axe, too salt-rotted to feel the cold. Behind them lopes the warherd Vékell bought, and the Crow’s drowned hounds — mangy things that answer to Hárek’s lash.

The Crew · Chaos Marauder

41 gold crowns (1 model)

Named: [PLACEHOLDER]

ProfileMWSBSSTWIALd
443331417

Weapons/Armour: Hammer ×2


Hárek’s Hounds · Warhound of Chaos

45 gold crowns (3 models, 15 gc each)

Named: [PLACEHOLDER · PLACEHOLDER · PLACEHOLDER]

ProfileMWSBSSTWIALd
740431315

Special Rules

Animal: Warhounds are animals and gain no experience.


Rating History

After gameRatingTreasury
Start10016 gc

Campaign Log

Updated after each session. One entry per game.

(No games played yet.)