Source: Town Cryer #14 · Setting: Lustria / Cities of Gold
Remasens is one of the three Tilean city-states fielded in the Cities of Gold campaign setting. The Remasens share the same unit profiles and equipment as their counterparts from Miraglean and Trantio, but carry an old hatred of Dark Elves and are renowned for the resolute leadership of their officers.
Special Rules
Hatred of Dark Elves: When fighting Dark Elves, the player may re-roll any Rout test one time and must abide by the second roll.
Resolute Officers: The Leadership of the Captain, Champion, and Youngblood are always one point higher than the values listed, regardless of whom they are fighting.
Hired Swords: Remasens cannot hire Dark Elf Hired Swords.
Choice of Warriors
A Tilean warband must include a minimum of three models. You have 500 gold crowns. The maximum number of warriors in the warband may never exceed 15.
- Captain: Each warband must have one Captain: no more, no less.
- Champions: Your warband may include up to two Champions.
- Youngbloods: Your warband may include up to two Youngbloods.
- Warriors: Your warband may include any number of Warriors.
- Marksmen: Your warband may include no more than seven Marksmen.
- Duellists: Your warband may include no more than five Duellists.
Heroes
Captain
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 |
(Leadership shown as base value; the Resolute Officers rule adds +1 in all situations.)
Weapons/Armour: May be equipped with weapons and armour from the Tilean Equipment list.
Special Rules
Leader: Any warrior within 6” of the Captain may use his Leadership characteristic when taking Leadership tests.
Champions
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
(Leadership shown as base value; the Resolute Officers rule adds +1 in all situations.)
Weapons/Armour: May be equipped with weapons and armour from the Tilean Equipment list.
Youngbloods
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
(Leadership shown as base value; the Resolute Officers rule adds +1 in all situations.)
Weapons/Armour: May be equipped with weapons and armour from the Tilean Equipment list.
Henchmen
(Bought in groups of 1–5)
Warriors
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: May be equipped with weapons and armour from the Tilean Equipment list.
Marksmen
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Weapons/Armour: May be equipped with weapons and armour from the Tilean Marksman Equipment list.
Duellists
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Weapons/Armour: May be equipped with weapons and armour from the Tilean Equipment list.
Special Rules
Cloak & Dagger: Duellists are skilled in the art of the duel and may parry with a dagger as well as a sword or buckler.
Equipment Lists
Tilean Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free / 2 gc |
| Mace | 3 gc |
| Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
| Morning star | 15 gc |
| Double-handed weapon | 15 gc |
| Rapier | 15 gc (Rare 5) |
| Pike | 12 gc (Rare 7) |
Missile Weapons
| Item | Cost |
|---|---|
| Crossbow | 25 gc |
| Pistol | 15 gc (30 gc brace) |
| Bow | 10 gc |
| Duelling Pistol | 25 gc (50 gc brace) |
Armour
| Item | Cost |
|---|---|
| Shield | 5 gc |
| Buckler | 10 gc |
| Helmet | 10 gc |
| Light armour | 20 gc |
Tilean Marksman Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free / 2 gc |
| Mace | 3 gc |
| Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Crossbow | 25 gc |
| Pistol | 15 gc (30 gc brace) |
| Bow | 10 gc |
| Long Bow | 15 gc |
| Handgun | 35 gc |
| Hunting Rifle | 200 gc |
| Duelling Pistol | 25 gc (50 gc brace) |
Armour
| Item | Cost |
|---|---|
| Helmet | 10 gc |
| Light armour | 20 gc |
Special Equipment
Pike — 12 gc (Rare 7)
Range: Close Combat · Strength: As user
Strike First When Charged: The Pike strikes first even against models with spears when the user is charged.
Long Polearm: May attack enemies up to 3” away.
Unwieldy: The user may only make 1 Attack with this weapon; it cannot be used in combination with any other weapon.
Large Only: Cannot be used by Small models.
Rapier — 15 gc (Rare 5)
Range: Close Combat · Strength: As user
Parry: The user may parry with a Rapier as they would with a sword or buckler.
Skill Table
| Combat | Shooting | Academic | Strength | Speed | |
|---|---|---|---|---|---|
| Captain | ✓ | ✓ | ✓ | ✓ | ✓ |
| Champion | ✓ | ✓ | |||
| Youngblood | ✓ | ✓ |