Grade 1b — Citadel Journal 36

Source: Citadel Journal 36 · Setting: Mordheim

Although it is exceedingly rare, Halflings will form warbands and go marching off to Mordheim. With dreams of mountains of iced buns and rivers of fizzy drink, they fearlessly enter the gates of Mordheim in search of gold, wyrdstone and abandoned kitchens to plunder.

Lord Charlie Gutbuckett is famous in the Moot for being extremely rich and spoilt but also exceptional with the bow. The only time he was ever beaten in an archery contest was by his father, after a dispute over a blueberry muffin. Totally shamed by this event, Charlie formed up his warband of similarly eccentric Halflings and headed off to Mordheim. His warband was named the Knights of the Kitchen Table, and even his brother Archie joined for the adventure.


Special Rules

Puny: Halflings are very weak and puny, and even the lightest of blows tends to knock them senseless. When rolling for a Halfling’s injury, treat a roll of 2 as Stunned.


Choice of Warriors

A Halfling warband must include a minimum of 3 models. You have 500 gold crowns. The maximum number of models in the warband may never exceed 20.

  • Moot Elder: Each Halfling warband must have one Moot Elder.
  • Master Chef: Each Halfling warband may have one Master Chef.
  • Halfling Thieves: Your warband may include up to three Halfling Thieves.
  • Scouts: Your warband may include up to five Halfling Scouts.
  • Warriors: Your warband may include any number of Halflings.

Heroes

Moot Elder

Hero · Leader · 0–1 · 55 gc · Starting XP: 20

MWSBSSTWIALd
435221619

A Halfling Moot Elder is the bravest, toughest, and obviously fattest Halfling in the warband. He is as greatly respected by the Halfling people as his skill with the bow, their principal weapon.

Weapons/Armour: The Moot Elder may buy equipment from the Halfling equipment list. In addition, he may be armed with a pistol for 15 gc, usually an old family heirloom.

Special Rules

Leader: Any warrior within 6” of the Moot Elder may use his Leadership characteristic when taking Leadership tests.


Master Chef

Hero · 0–1 · 35 gc · Starting XP: 8

MWSBSSTWIALd
434321519

Any wise Moot Elder will persuade a Halfling Master Chef into joining his warband. The better the Halflings fight, the more food the Chef cooks for them!

Weapons/Armour: The Master Chef may be equipped from the Halfling Master Chef utensils list.

Special Rules

Inspired Cooking: Any Halfling models within 6” of a Master Chef may re-roll any failed hits in combat (once per turn).


Halfling Thieves

Hero · 0–3 · 25 gc · Starting XP: 0

MWSBSSTWIALd
434221519

Halfling Thieves are often employed by warbands to sneak into enemy camps and steal any stash they can get their sticky little hands on.

Weapons/Armour: Halfling Thieves are equipped from the Halfling equipment list.

Special Rules

Sneaky: Halfling Thieves can hide in the slightest shadow or piece of cover. They always have a –1 to hit modifier when being shot at; this adds to any other modifiers.


Henchmen

(Bought in groups of 1–5)

Warriors

Henchman · any number · 15 gc

MWSBSSTWIALd
424221518

Halflings may not be the best warriors around, but they are brave to the point of insanity and masters of the bow.

Weapons/Armour: Warriors are equipped from the Halfling equipment list.


Scouts

Henchman · 0–5 · 20 gc

MWSBSSTWIALd
424221518

Halflings produce some of the best scouts in the Old World, almost rivalling the expert Wood Elves in this field.

Weapons/Armour: Scouts are equipped from the Halfling equipment list.

Special Rules

Keen Eyesight: Halfling Scouts can spot hidden enemies at twice their Initiative value in inches.


Equipment Lists

Halfling Equipment List

Hand-to-hand Combat Weapons

ItemCost
Dagger1st free / 2 gc
Mace3 gc
Spear10 gc
Sword10 gc

Missile Weapons

ItemCost
Sling2 gc
Short Bow5 gc
Bow10 gc

Armour

ItemCost
Shield5 gc
Cooking Pot Helmet8 gc
Light armour20 gc

Master Chef Utensils List

Hand-to-hand Combat Weapons

ItemCost
Kitchen Knife2 gc
Ladle2 gc
Cleaver3 gc
Tenderiser3 gc

Special Equipment

Cleaver — 3 gc (Common)

Cleavers are one of the best kitchen tools for fighting with, fairly light and able to cut through things rather like an axe.

Range: Close Combat · Strength: As user

–1 Save: The target gets –1 to their armour save.


Kitchen Knife — 2 gc (Common)

In the chubby but expert hands of a Master Chef, the common kitchen knife can make an awful mess of his enemies!

Range: Close Combat · Strength: As user

+1 Enemy Armour Save: An enemy wounded by a kitchen knife gains +1 to their armour save, and a 6+ save if they have none normally.


Ladle — 2 gc (Common)

A ladle isn’t very good for killing foes but a crack across the knuckles can seriously reduce even the best warrior’s fighting ability.

Range: Close Combat · Strength: As user

No Save Except Shields: The only saving throws allowed are from shields or skills.

Knuckle Cracking: If a Master Chef hits an enemy in close combat and rolls a 6, he has rapped his enemy across the knuckles and forced him to drop his weapon.


Tenderiser — 3 gc (Common)

Fully capable of crushing a skull or knocking an opponent unconscious.

Range: Close Combat · Strength: As user

Stuns on 2–4: Injury rolls of 2–4 result in Stunned.


Cooking Pot Helmet — 8 gc (Common)

It may look incredibly stupid, but often results in an intact Halfling head after the battle.

Avoid Stun: A Master Chef equipped with a cooking pot helmet has a special save of 5+ against being stunned. This save is never modified.


Skill Table

CombatShootingAcademicStrengthSpeed
Moot Elder
Master Chef
Thief