Source: Town Cryer #14 · Setting: Lustria, Cities of Gold
The land of Tilea is home to some of the most wealthy and aloof people in the Old World — a land divided by competition of trade and separated by personal feuds and warring city-states. It is civic pride and a desire for financial status that drives each and every Tilean. To this end, the Tileans have become proficient sailors and explorers, setting sail for all ports in the Old World and dropping anchor off the shores of far distant lands in search of gold and precious artefacts.
Tilean warbands are often hired to explore steamy jungles, hot deserts or ruined cities like Mordheim, either by their patron city-state or by wealthy merchants or guilds.
The Miragleans are deadly accurate with the city’s official weapon, the crossbow.
Note: Miragleans, Remasens, and Trantios are city-state variants sharing the same Tilean warband structure. They use identical unit profiles and equipment lists; only their warband special rules differ. The source material also exists as an extended original submission — see Tileans (old) on mordheimer.net for the full original content.
Warband Special Rules
Crossbow Masters: Miraglean Heroes have a +1 to hit when using crossbows only. Marksmen get a +1 to hit with any missile weapon they use.
Hatred of Skaven: All Miragleans have a deep-seated hatred toward Skaven. This dates back to the red pox outbreak of 1812 when three quarters of the population of the city perished. When fighting Skaven a Miraglean warband will be affected by the rules for hatred towards them. Hired swords are not affected by the Hatred rule.
Hired Swords: Miraglean warbands cannot have Skaven Hired Swords.
Choice of Warriors
Your warband must include a minimum of 3 models to a maximum of 15 models. You have 500 gold crowns to assemble your warband. The maximum characteristics for each type will be the same as any Mordheim mercenary warband.
- Captain: Each Tilean Warband must have one Captain to lead it — no more, no less.
- Champion: Your warband may include up to two Champions.
- Youngbloods: Your warband may include up to two Youngbloods.
- Warriors: Your warband may include any number of Warriors.
- Duellists: Your warband may include up to five Duellists.
- Marksmen: Your warband may include up to seven Marksmen.
Heroes
Captain
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 |
A Tilean Captain is a tough professional soldier who has more often than not fought for years in the regular inter-city-state conflicts of his homeland. These men are used to the carnage and suffering of the battlefield and seek to claim riches in the new world.
Weapons/Armour: The Captain can be armed with weapons and armour chosen from the Tilean Equipment list.
Special Rules
Leader: Any warrior within 6” of the Captain may use his Leadership characteristic when taking Leadership tests.
Champions
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Champions are often the trusted sergeants of the warband captain and are entrusted with ensuring the iron-hard discipline necessary to keep a warband together in a foreign land.
Weapons/Armour: Champions may be equipped with weapons and armour chosen from the Tilean Equipment list.
Youngbloods
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
These are young fighters who are still inexperienced but eager for the untold riches that the Cities of Gold have to offer.
Weapons/Armour: Youngbloods may be equipped with weapons and armour chosen from the Tilean Equipment list.
Henchmen
(Bought in groups of 1–5)
Warriors
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
These are the grim, veteran soldiers that usually make up the mercenary armies of the warring Dukes of the Tilean City States.
Weapons/Armour: Warriors may be equipped with weapons and armour chosen from the Tilean Equipment list.
Marksmen
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Tileans are renowned as experts with the crossbow and these soldiers are the missile backbone of the warband. In a savage and merciless world it pays well to be able to despatch your foe from a distance.
Weapons/Armour: Marksmen may be equipped with weapons and armour chosen from the Marksman Equipment list.
Duellists
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Tilea is famous for its many vendettas from the rich noble houses down to even the poorest families. The notorious cloak and dagger duellists of the darkened alleys of Tilea find their way to the remotest parts of the world selling their unique killing abilities to the mercenary companies.
Weapons/Armour: Duellists may be equipped with weapons and armour chosen from the Tilean Equipment list.
Special Rules
Cloak & Dagger: Duellists are adept at fighting using their billowing cloaks to swirl at an enemy, distracting him and warding off blows. The Duellist counts as using a buckler in close combat.
Equipment Lists
Tilean Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Mace | 3 gc |
| Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Halberd | 10 gc |
| Pike | 12 gc |
| Morning star | 15 gc |
| Double-handed weapon | 15 gc |
| Rapier | 15 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Crossbow | 25 gc |
| Pistol | 15 gc (30 for a brace) |
| Duelling Pistol | 25 gc (50 for a brace) |
| Bow | 10 gc |
Armour
| Item | Cost |
|---|---|
| Light armour | 20 gc |
| Shield | 5 gc |
| Buckler | 5 gc |
| Helmet | 10 gc |
Marksman Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free/2 gc |
| Mace | 3 gc |
| Hammer | 3 gc |
| Axe | 5 gc |
| Sword | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Crossbow | 25 gc |
| Pistol | 15 gc (30 for a brace) |
| Duelling Pistol | 25 gc (50 for a brace) |
| Long bow | 15 gc |
| Handgun | 35 gc |
| Hunting Rifle | 200 gc |
Armour
| Item | Cost |
|---|---|
| Light armour | 20 gc |
| Helmet | 10 gc |
Skill Table
| Combat | Shooting | Academic | Strength | Speed | |
|---|---|---|---|---|---|
| Captain | ✓ | ✓ | ✓ | ✓ | ✓ |
| Champion | ✓ | ✓ | ✓ | ||
| Youngblood | ✓ | ✓ | ✓ |
Special Equipment
The following items are available to this warband from the Trading Post.
Pike
Cost: 12 gc · Availability: Rare 7
The Pike is a special weapon in Lustria — Cities of Gold. It is somewhat longer than a spear and weighted so that it can be wielded efficiently between the trees and underbrush. Range: Close Combat (3”) · Strength: As user. Strike First: A model wielding a pike can strike first in the first round of combat even when charged by a model wielding a spear. After the initial round, resolve strikes in Initiative order. Long Polearm: A model with a pike can attack another model from up to 3” away without being part of a hand-to-hand melee. Unwieldy: Pikes must be used with both hands; only 1 attack is allowed and the model cannot take advantage of a shield or buckler. Large: Only man-sized or larger creatures can use pikes; Skaven, Skinks, Halflings, etc. cannot.
Rapier
Cost: 15 gc · Availability: Rare 5
A long thin blade commonly used by duellists. Deadly and capable of delivering a multitude of blows but lacking the power of a broadsword. Range: Close Combat · Strength: As user. Parry: May parry in hand to hand combat. Barrage: If you manage to hit your opponent but fail to wound, you may attack again at –1 to hit. You may continue attacking as long as you hit. Armour Save: Armour saves are made at +1 against a rapier.