Source: Town Cryer #15 · Setting: Lustria
The Amazons live on an island in the centre of the great river Amazon that penetrates the heart of Lustria. The island is heavily overgrown with vines and brush that make it difficult to view the interior, save for the pyramidal ruins that can be seen over the treetops. The Norse living in the Lustrian colony of Skeggi tell a tale that the Amazons are a group of widows that left Skeggi many years earlier — warriors known as Valkyries — who settled in the jungle and flourished, never replenishing their numbers, lending credence to rumours of a discovered elixir of youth.
The Amazons are fierce hunters that stalk Skinks and game in the surrounding swamps, clothing themselves in animal skins and exotic tropical bird plumes. They defend their island vigorously, despising men as conquerors and tricksters, and venturing forth only in search of ancient Slann artefacts still hidden in forgotten tunnels and caves.
Special Rules
Isolationists: Amazons get to re-roll any attack rolls that miss in the first round of combat against Lizardmen and Norse.
Sacrifice: The Amazons follow the rules for Possessed when it comes to captives. If an Amazon Warband captures a Lizardman, they may sacrifice him as normal and receive a free Skins and Charms.
Norse Enmity: When facing a Norse Warband, Amazons can re-roll their first failed Rout test (cannot re-roll a re-roll). Amazons can never choose to voluntarily rout when facing Norse unless their Warband Leader has been taken Out of Action.
Not one of us: Amazons may not have any Hired Swords or Dramatis Personae unless they are Amazons themselves.
Choice of Warriors
An Amazon Warband must include a minimum of 3 models. You have 500 gold crowns to recruit your initial Warband. The maximum number of models in the Warband is 15.
- Serpent Priestess: Each Amazon Warband must have one Serpent Priestess: no more, no less.
- Eagle Warriors: Your Warband may include up to two Eagle Warriors.
- Piranha Warriors: Your Warband may include up to two Piranha Warriors.
- Amazon Warriors: Purchased in groups of 1–5 (you must have at least 1 warrior in your Warband).
- Jaguar Warriors: Your Warband may include up to three Jaguar Warriors.
Heroes
Serpent Priestess
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 8 |
The Serpent Priestesses are part of the religious sisterhood that rules Amazon society. They are powerful sorceresses whose word is law. The younger, more junior members of the Serpent totem often gather war parties to search for Slann artefacts and conduct ritual sacrifices of captured enemies.
Weapons/Armour: The Priestess may be equipped with weapons chosen from the Heroine’s Equipment list.
Special Rules
Leader: Any models in the warband within 6” of the Priestess may use her Leadership instead of their own.
Wizard: The Priestess is a Wizard and may use Amazon Rituals. She starts with one ritual chosen at random from the list.
Eagle Warrior
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Eagle Warriors are veterans that have participated in dozens of war parties over the years. They have adopted the totem of the great eagle, and their exotic headdresses are made from these holy birds of the Lizardmen.
Weapons/Armour: Eagle Warriors may be equipped with weapons chosen from the Heroine’s and special equipment lists.
Piranha Warrior
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 7 |
Piranha Warriors prefer ranged weapons and are often found ahead of an Amazon Warband. They are the only Amazons to use a great seashell horn to warn the warband of approaching enemies.
Weapons/Armour: Piranha Warriors may be equipped with weapons chosen from the Heroine’s and special equipment lists.
Henchmen
(Bought in groups of 1–5)
Amazon Warriors
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Every Amazon woman is trained in the ways of warfare and hardened by a life in the unforgiving jungle. They are skilled in fighting with a variety of weapons including the legendary claws of the Old Ones.
Weapons/Armour: Amazon Warriors may be equipped with weapons chosen from the Henchwomen’s equipment list.
Jaguar Warriors
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
The Jaguars are known for their exceptional speed and agility. They are the protectors of Amazon tribes living far away, keeping invaders at bay. Their favoured method is to steal away in the foliage, becoming part of the jungle itself, and waiting for the perfect moment to strike.
Weapons/Armour: Jaguars can be armed with weapons and armour chosen from the Jaguar Equipment list.
Special Rules
One with the Jungle: A Jaguar has lived her life in the deepest parts and can move through jungle terrain without penalty.
Equipment Lists
Heroines Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free / 2 gc |
| Club | 3 gc |
| Sword | 10 gc |
| Spear | 10 gc |
| Double-handed weapon | 15 gc |
| Starblade | 15 gc |
| Starsword | 30 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Bow | 10 gc |
| Sunstaff (Lustria) | 35 gc |
Armour
| Item | Cost |
|---|---|
| Buckler | 5 gc |
| Helmet | 10 gc |
| Enchanted Skins | 20 gc |
Miscellaneous
| Item | Cost |
|---|---|
| Amulet of the Moon | 50 gc |
| Healing Herbs | 35 gc |
Henchwomen Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free / 2 gc |
| Club | 3 gc |
| Sword | 10 gc |
| Spear | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Sling | 5 gc |
| Bow | 10 gc |
| Sunstaff (Lustria) | 35 gc |
Armour
| Item | Cost |
|---|---|
| Buckler | 5 gc |
| Helmet | 10 gc |
| Enchanted Skins | 20 gc |
Jaguar Warrior Equipment List
Hand-to-hand Combat Weapons
| Item | Cost |
|---|---|
| Dagger | 1st free / 2 gc |
| Club | 3 gc |
| Sword | 10 gc |
| Spear | 10 gc |
Missile Weapons
| Item | Cost |
|---|---|
| Sling | 5 gc |
| Bolas | 5 gc |
| Javelins | 5 gc |
| Bow | 10 gc |
| Sunstaff (Lustria) | 35 gc |
Armour
| Item | Cost |
|---|---|
| Helmet | 10 gc |
| Enchanted Skins | 20 gc |
Special Equipment
Starblade — 15 gc (Rare 7)
Built like an Amazonian dagger, painted exotic colours, with magical properties that enhance fighting prowess.
Range: Close Combat · Strength: As user
+1 Enemy armour save: Enemy gets +1 to their armour save.
Potential Parry: A Starblade can parry the first successful hit of any combat on a 4+.
Starsword — 30 gc (Rare 10)
An ancient and legendary sword that can cut through armour as if it were a leaf.
Range: Close Combat · Strength: As user +1
Parry: Can parry enemy blows.
Ignores Armour: Ignores all armour saves except for ward and Dodge saves.
Bolas — 5 gc (Common)
Three bronze balls on strings thrown like a sling. Used once per battle; automatically recovered after each battle.
Range: 16” · Strength: Special
Dangerous: If the to hit roll is a natural 1, the bolas brain the wielder with a Strength 3 hit.
Entangle: A model hit is not hurt but cannot move. Suffers –2 WS in hand-to-hand combat. The model may try to free itself in the Recovery phase on a 4+.
Sunstaff (Lustria) — 35 gc (Rare 10)
A long multicoloured metal staff that discharges a beam of energy akin to rays of the sun.
Range: 12” / Close Combat · Strength: As user
Sunbolt: Strength 4, ignores armour saves (except ward and dodge), ignores long-range penalty.
Amulet of the Moon — 50 gc (Rare 11)
A shimmering aura that makes the Amazon harder for enemies to see.
Any missile fire at the bearer suffers –1 to hit. Also confers a 5+ special save against missile fire.
Conch Shell Horn — 25 gc (Rare 8 — Piranha Warrior only)
Used by experienced Piranha Warriors to warn the warband of approaching enemies.
At the beginning of the game a Piranha Warrior may use the horn to re-roll when deciding who deploys first and who goes first.
Enchanted Skins — 20 gc (Rare 6)
Protective skins and charms warded with defensive magic.
Bearer receives a 6+ special save versus any wounds inflicted. In addition, the wearer is unaffected by enemy magic on a roll of 5+.
Skill Table
| Combat | Shooting | Academic | Strength | Speed | Special | |
|---|---|---|---|---|---|---|
| Serpent Priestess | ✓ | ✓ | ✓ | ✓ | ||
| Eagle Warrior | ✓ | ✓ | ✓ | ✓ | ||
| Piranha Warrior | ✓ | ✓ | ✓ | ✓ |
Amazon Special Skills
Skink Hunter: An Amazon with this skill always strikes first in the first round of combat against Skink models, no matter who charged.
Elixir of Life: Any Amazon with this Elixir can re-roll a Serious Injury roll once after the battle, accepting the result of the second roll.
Mesmerising Dance: Any model fighting in base contact must take a Leadership test at the start of each turn. If they fail, they cannot attack that turn but may defend themselves. Useless against Lizardmen and Undead.
Savage Fury: The Amazon receives +1 Attack when charging and is immune to charm effects and fear.
Concealment: When hiding in jungle terrain all enemy models must halve the range at which they can spot the Amazon.
Amazon Rituals
Little is known about Amazon magic beyond their island home. It is said that the immortal Amazons learn their magic from the very gods themselves.
1. Singing Wind
Casting difficulty: 8+
The goddess appears as singing motes and dancing lights that will entrance and ‘hold’ any model within 10” until the start of the Amazon player’s next turn. The model cannot move, shoot, or cast spells, but may defend itself in hand-to-hand combat. Models affected automatically go last in combat.
2. Serpent’s Strength
Casting difficulty: 9+
All friendly models within 8” of the Priestess (including herself) add +1 to their Strength until the end of their next turn. Cannot be cast if the Priestess is in close combat during her Shooting phase. Effects continue if the Priestess enters combat after casting.
3. Wendala’s Maelstrom
Casting difficulty: 7+
A storm extends 18” from the Priestess. All enemy missile weapons fire at –1 to hit. The ritual lasts until the start of the Amazon player’s next turn.
4. Shield of Thorns
Casting difficulty: 7+
A cocoon of thorns forms around the Priestess, making her immune to ranged or magical attacks. Models may charge the Priestess but the thorns negate all strikes by both parties in the first round of combat. Cannot be cast while in hand-to-hand combat.
5. The Living Jungle
Casting difficulty: 6+
Pick one model within 12”. That model is swarmed by snakes, spiders and insects. The afflicted model takes 1D6 Strength 2 hits with no armour saves allowed (Ward saves only; no dodge save against a swarm).
6. Siren’s Dreams
Casting difficulty: 7+
The song is so mesmerising that all enemy models within 12” must make all Ld tests at –1 until the end of the opposing player’s next turn. Lizardmen and Undead are immune.