Strength Skills reflect raw physical power — hitting harder, shrugging off wounds, striking terror into foes, and overpowering opponents in brutal close combat.
Mighty Blow
Source: Mordheim Rulebook (core)
The warrior knows how to use his strength to maximum effect and has a +1 Strength bonus in close combat (excluding pistols). As his Strength is used for close combat weapons, the bonus applies to all such weapons.
Pit Fighter
Source: Mordheim Rulebook (core)
The warrior has learned how to fight in enclosed spaces from his time in the dangerous fighting pits of the Empire. He is an expert at fighting in confined areas and adds +1 to his WS and +1 to his Attacks if he is fighting inside buildings or ruins. It is a good idea to define which bits of your terrain collection count as buildings or ruins at the start of a battle to avoid confusion later.
Resilient
Source: Mordheim Rulebook (core)
The warrior is covered in battle scars. Deduct -1 Strength from all hits against him in close combat. This does not affect armour save modifiers.
Fearsome
Source: Mordheim Rulebook (core)
Such is the reputation and physique of the model that he causes Fear in opposing models.
Strongman
Source: Mordheim Rulebook (core)
The warrior is capable of great feats of strength. He may use a double-handed weapon without the usual penalty of always striking last. Work out order of battle as you would with other weapons.
Unstoppable Charge
Source: Mordheim Rulebook (core)
When he charges, the warrior is almost impossible to halt. He adds +1 to his Weapon Skill when charging.