Shooting Skills cover ranged combat expertise — speed of fire, accuracy, range, and the ability to bring unusual missile weapons to bear.

Quick Shot

Source: Mordheim Rulebook (core)

Only with bow or crossbow (not crossbow pistol)

The warrior may shoot twice per turn with a bow or crossbow (but not a crossbow pistol).

Pistolier

Source: Mordheim Rulebook (core)

The warrior is an expert at using all kinds of pistols. If he is equipped with a brace of pistols of any type (including crossbow pistols), he may fire twice in the Shooting phase (though note that normal reloading rules apply). If he has a single pistol then he may fire it in the same turn it was reloaded.

Eagle Eyes

Source: Mordheim Rulebook (core)

The warrior’s sight is exceptionally keen. He adds +6” to the range of any missile weapon he is using.

Weapons Expert

Source: Mordheim Rulebook (core)

The warrior has been trained to use some of the more unusual weapons of the known world. He may use any missile weapon he comes across, not just the weapons available from his warband’s list.

Nimble

Source: Mordheim Rulebook (core)

Cannot be combined with Quick Shot

The warrior may move and fire with weapons that are normally only used if the firer has not moved. Note that this skill cannot be combined with the Quick Shot skill.

Trick Shooter

Source: Mordheim Rulebook (core)

The warrior can shoot through the tiniest gap without it affecting his aim. He ignores all modifiers for cover when using missile weapons.

Hunter

Source: Mordheim Rulebook (core)

The warrior is an expert at getting his weapon loaded and ready. He may fire each turn with a handgun or Hochland long rifle.

Knife-Fighter

Source: Mordheim Rulebook (core)

Cannot be combined with Quick Shot

The warrior is an unrivalled expert at using throwing knives and throwing stars. He can throw a maximum of three of these missiles in his shooting phase and may divide his shots between any targets within range as he wishes. Note that this skill cannot be combined with the Quick Shot skill.