Academic Skills reflect knowledge, cunning, and arcane study — from battlefield leadership and magical aptitude to sharp trading instincts and the ability to sniff out wyrdstone.
Battle Tongue
Source: Mordheim Rulebook (core)
Only for leaders. Undead leaders may not use this skill.
This skill may only be chosen by a leader. The warrior has drilled his warband to follow short barked commands. This increases the range of his Leader ability by 6”. Note that Undead leaders may not use this skill.
Sorcery
Source: Mordheim Rulebook (core)
Only for Heroes capable of casting spells. Sisters of Sigmar and Warrior-Priests may not use this skill.
This skill may only be taken by Heroes capable of casting spells. A warrior with this skill gains +1 to his rolls to see whether he can cast spells successfully or not. Note that Sisters of Sigmar and Warrior-Priests may not use this skill.
Streetwise
Source: Mordheim Rulebook (core)
A warrior with this skill has good contacts and knows where to purchase rare items. He may add +2 to the roll that determines his chances of finding such items (see the Trading section).
Haggle
Source: Mordheim Rulebook (core)
Once per post-battle sequence. Minimum cost 1gc.
The warrior knows all the tricks of bargaining and haggling. He may deduct 2D6 gold crowns from the price of any single item (to a minimum cost of 1gc) once per post battle sequence.
Arcane Lore
Source: Mordheim Rulebook (core)
Cannot be taken by Witch Hunters, Sisters of Sigmar or Warrior-Priests.
Witch Hunters, Sisters of Sigmar and Warrior-Priests may not have this skill. Any warrior with this skill may learn Lesser Magic if he owns a Tome of Magic.
Wyrdstone Hunter
Source: Mordheim Rulebook (core)
The warrior has an uncanny ability to find hidden shards of wyrdstone. If a Hero with this skill is searching the ruins in the exploration phase you may re-roll one dice when rolling on the Exploration chart. The second result stands.
Warrior Wizard
Source: Mordheim Rulebook (core)
Only for spellcasters.
This skill may only be taken by spellcasters. The mental powers of the wizard allow him to wear armour and cast spells.