Combat Skills represent a warrior’s mastery of close-quarters fighting — from precise, injurious strikes to the ability to hold off multiple opponents at once.
Strike to Injure
Source: Mordheim Rulebook (core)
The warrior can land his blows with uncanny accuracy. Add +1 to all injury rolls caused by the model in hand-to-hand combat.
Combat Master
Source: Mordheim Rulebook (core)
The warrior is able to take on several opponents at once. If he fights against more than one enemy at a time, he gains an extra Attack in each hand-to-hand combat phase as long as he is fighting two or more enemy models. In addition, the warrior is immune to All Alone tests.
Weapons Training
Source: Mordheim Rulebook (core)
A warrior with this skill is adept at using many different weapons. He may use any hand-to-hand combat weapon he comes across, not just those in his equipment options.
Web of Steel
Source: Mordheim Rulebook (core)
Few can match the ability of this warrior. He fights with great skill, weaving a web of steel around him. The model gains +1 to all his rolls on Critical Hit tables in hand-to-hand combat.
Expert Swordsman
Source: Mordheim Rulebook (core)
This warrior has been expertly taught in the art of swordsmanship. He may re-roll all missed attacks if he is using a sword in the hand-to-hand phase of the turn that he charges. Note that this only applies when they are armed with normal swords or weeping blades, and not with double-handed swords or any other weapons.
Step Aside
Source: Mordheim Rulebook (core)
The warrior has a natural ability to avoid injury in combat. Each time he suffers a wound in close combat he may make an additional saving throw of 5+. This save is never modified and is taken after all other armour saves.