Background for Lizardmen — to be written.


Special Rules & Faction Abilities

Skink Special Skills

Skink Special Skills — rules to be written.

Saurus Special Skills

Saurus Special Skills — rules to be written.

Lizardman Magic

Lizardman Magic — rules to be written.


Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Skink Priest: 1 (required)
  • Saurus Totem Warrior: 0–1
  • Skink Great Crest: 0–2
  • Skink Braves: any number
  • Saurus Braves: groups of up to 4
  • Kroxigor: groups of up to 1

Heroes

Skink Priest

Hero · Leader · 0–1 · 60 gc · Starting XP: 20

MWSBSSTWIALd
634331517

Special rules Leader · Cold Blooded · Scaly Skin · Aquatic · Jungle Born

Magic Lizardman Magic

Warband equipment Stone axe (3 gc), Bolas (5 gc), Javelins (10 gc), Throwing knives (15 gc), Blowpipe (25 gc)

Saurus Totem Warrior

Hero · 0–1 · 60 gc · Starting XP: 11

MWSBSSTWIALd
440441228

Special rules Cold Blooded · Scaly Skin · Bite Attack

Warband equipment Stone axe (3 gc)

Skink Great Crest

Hero · 0–2 · 30 gc · Starting XP: 8

MWSBSSTWIALd
633321417

Special rules Cold Blooded · Scaly Skin · Aquatic · Jungle Born

Warband equipment Stone axe (3 gc), Bolas (5 gc), Javelins (10 gc), Throwing knives (15 gc), Blowpipe (25 gc)


Henchmen

Skink Braves

Henchman · 20 gc

MWSBSSTWIALd
623321416

Special rules Cold Blooded · Scaly Skin · Aquatic · Jungle Born

Warband equipment Stone axe (3 gc), Bolas (5 gc), Javelins (10 gc), Throwing knives (15 gc), Blowpipe (25 gc)

Saurus Braves

Henchman · 0–4 per group · 40 gc

MWSBSSTWIALd
430441127

Special rules Cold Blooded · Scaly Skin · Bite Attack

Warband equipment Stone axe (3 gc)

Kroxigor

Henchman · 0–1 per group · 200 gc

MWSBSSTWIALd
630543138

Special rules Cause Fear · Large Target · Animals · Aquatic · Cold Blooded · Scaly Skin


Skill Table

CombatShootingAcademicStrengthSpeedSaurus Special SkillsSkink Special Skills
Skink Priest
Saurus Totem Warrior
Skink Great Crest