Background for Pirates — to be written.


Special Rules & Faction Abilities

Pirate Special Skills

Pirate Special Skills — rules to be written.


Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Pirate Captain: 1 (required)
  • Ship’s Mate: 0–2
  • Cabin Boy: 0–2
  • Crew: groups of up to 5
  • Gunners: groups of up to 7
  • Boatswains: groups of up to 5
  • Swabbies: groups of up to 5

Heroes

Pirate Captain

Hero · Leader · 0–1 · 60 gc · Starting XP: 20

MWSBSSTWIALd
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Special rules Leader

Warband equipment Boat hook (8 gc), Cat o' nine tails (8 gc), Belaying pin (3 gc)

Ship’s Mate

Hero · 0–2 · 35 gc · Starting XP: 8

MWSBSSTWIALd
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Warband equipment Boat hook (8 gc), Cat o' nine tails (8 gc), Belaying pin (3 gc)

Cabin Boy

Hero · 0–2 · 15 gc

MWSBSSTWIALd
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Warband equipment Boat hook (8 gc), Cat o' nine tails (8 gc), Belaying pin (3 gc)


Henchmen

Crew

Henchman · 0–5 per group · 25 gc

MWSBSSTWIALd
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Warband equipment Boat hook (8 gc), Belaying pin (3 gc)

Gunners

Henchman · 0–7 per group · 25 gc

MWSBSSTWIALd
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Special rules Swivel Guns is Dangerous

Warband equipment Swivel gun (65 gc)

Boatswains

Henchman · 0–5 per group · 32 gc

MWSBSSTWIALd
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Special rules Expert Riggers

Warband equipment Boat hook (8 gc), Belaying pin (3 gc)

Swabbies

Henchman · 0–5 per group

MWSBSSTWIALd
422331316

Special rules Not Hired

Warband equipment Boat hook (8 gc), Belaying pin (3 gc)


Skill Table

CombatShootingAcademicStrengthSpeedPirate Special Skills
Pirate Captain
Ship’s Mate
Cabin Boy