Background for Norse Explorers — to be written.


Special Rules & Faction Abilities

Norse Special Skills

Norse Special Skills — rules to be written.


Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Jarl: 1 (required)
  • Berserker: 0–2
  • Bondsman: 0–2
  • Wulfen: 0–1
  • Marauders: groups of up to 5
  • Hunters: groups of up to 5
  • Wolves: groups of up to 5

Heroes

Jarl

Hero · Leader · 0–1 · 70 gc · Starting XP: 20

MWSBSSTWIALd
443431428

Special rules Leader

Warband equipment Throwing axes (15 gc)

Berserker

Hero · 0–2 · 50 gc · Starting XP: 11

MWSBSSTWIALd
443431317

Special rules Frenzy

Warband equipment Throwing axes (15 gc)

Bondsman

Hero · 0–2 · 15 gc

MWSBSSTWIALd
432331216

Warband equipment Throwing axes (15 gc)

Wulfen

Hero · 0–1 · 90 gc · Starting XP: 11

MWSBSSTWIALd
640442427

Special rules Causes Fear · Immune to Psychology


Henchmen

Marauders

Henchman · 0–5 per group · 25 gc

MWSBSSTWIALd
443331317

Warband equipment Throwing axes (15 gc)

Hunters

Henchman · 0–5 per group · 25 gc

MWSBSSTWIALd
433331317

Warband equipment Javelins (5 gc)

Wolves

Henchman · 0–5 per group · 15 gc

MWSBSSTWIALd
930331315

Special rules Animals · Pack Leader


Skill Table

CombatStrengthSpeedNorse Special Skills
Jarl
Berserker
Bondsman
Wulfen