Background for Imperial Outriders — to be written.


Special Rules & Faction Abilities

Cavalry

Cavalry — rules to be written.


Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Knight: 1 (required)
  • Outriders: 0–2
  • Scouts: 0–2
  • Chasseurs: groups of up to 5
  • Hussars: groups of up to 5
  • Grooms: groups of up to 2

Heroes

Knight

Hero · Leader · 0–1 · 85 gc · Starting XP: 20

MWSBSSTWIALd
443331418

Special rules Leader · Ride

Outriders

Hero · 0–2 · 65 gc · Starting XP: 8

MWSBSSTWIALd
443331317

Special rules Ride

Warband equipment Hochland long rifle (200 gc)

Scouts

Hero · 0–2 · 45 gc · Starting XP: 0

MWSBSSTWIALd
422331316

Special rules Ride

Warband equipment Throwing knives/stars (15 gc)


Henchmen

Chasseurs

Henchman · 0–5 per group · 55 gc

MWSBSSTWIALd
434331317

Special rules Ride · Combat Riding

Warband equipment Hochland long rifle (200 gc)

Hussars

Henchman · 0–5 per group · 60 gc

MWSBSSTWIALd
433331317

Special rules Ride · Combat Riding

Grooms

Henchman · 0–2 per group · 50 gc

MWSBSSTWIALd
432331316

Special rules Ride · Horse Handling

Warband equipment Throwing knives/stars (15 gc)


Skill Table

CombatShootingAcademicStrengthSpeedCavalry
Knight
Outriders
Scouts