Background for Horned Hunters — to be written.


Special Rules & Faction Abilities

Horned Hunter Special Skills

Horned Hunter Special Skills — rules to be written.


Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Horned Hunter: 1 (required)
  • Priest of Taal: 0–1
  • Initiate: 0–3
  • Drunken Gang: groups of up to 5
  • Zealots: any number
  • Warhounds: groups of up to 5

Heroes

Horned Hunter

Hero · Leader · 0–1 · 60 gc · Starting XP: 20

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Special rules Leader · Hang the Bandit! · Woodcraft

Warband equipment Spear (5 gc)

Priest of Taal

Hero · 0–1 · 45 gc · Starting XP: 12

MWSBSSTWIALd
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Special rules Prayers of Taal · Strictures (no heavy armour)

Warband equipment Spear (5 gc)

Initiate

Hero · 0–3 · 40 gc · Starting XP: 8

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Special rules Infiltrator · Hang the Bandit! · Strictures (no armour)

Warband equipment Spear (5 gc)


Henchmen

Drunken Gang

Henchman · 0–5 per group · 30 gc

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Special rules Drunk

Warband equipment Spear (5 gc)

Zealots

Henchman · 20 gc

MWSBSSTWIALd
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Special rules Strictures (no armour)

Warband equipment Spear (5 gc)

Warhounds

Henchman · 0–5 per group · 15 gc

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Special rules Animals


Skill Table

CombatShootingAcademicStrengthSpeedHorned Hunter Special Skills
Horned Hunter
Priest of Taal
Initiate