Background for Hochland Bandits — to be written.


Special Rules & Faction Abilities

Bandit Special Skills

Bandit Special Skills — rules to be written.


Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Bandit Prince: 1 (required)
  • Footpad: 0–2
  • Duelist: 0–1
  • Huckster: 0–1
  • Thugs: groups of up to 5
  • Blackhearts: groups of up to 2
  • Poachers: groups of up to 2
  • Looters: groups of up to 4
  • Gutterscum: groups of up to 5

Heroes

Bandit Prince

Hero · Leader · 0–1 · 60 gc · Starting XP: 20

MWSBSSTWIALd
443331418

Special rules Leader

Warband equipment Throwing axes (15 gc)

Footpad

Hero · 0–2 · 45 gc · Starting XP: 8

MWSBSSTWIALd
433331317

Special rules Concealment

Warband equipment Throwing axes (15 gc)

Duelist

Hero · 0–1 · 45 gc · Starting XP: 12

MWSBSSTWIALd
444331417

Special rules Swordmaster · Weapon Knowledge

Warband equipment Rapier (15 gc), Main gauche (5 gc), Pistol (20 gc)

Huckster

Hero · 0–1 · 40 gc · Starting XP: 8

MWSBSSTWIALd
423231316

Special rules Convincing Manner · Slick Operator


Henchmen

Thugs

Henchman · 0–5 per group · 30 gc

MWSBSSTWIALd
433431317

Warband equipment Throwing axes (15 gc)

Blackhearts

Henchman · 0–2 per group · 35 gc

MWSBSSTWIALd
433331317

Special rules Hardened

Warband equipment Throwing axes (15 gc)

Poachers

Henchman · 0–2 per group · 35 gc

MWSBSSTWIALd
434331317

Special rules Trailblazers

Looters

Henchman · 0–4 per group · 25 gc

MWSBSSTWIALd
424331316

Special rules Looting the Dead

Gutterscum

Henchman · 0–5 per group · 10 gc

MWSBSSTWIALd
422331316

Special rules Utterly Inept


Skill Table

CombatShootingAcademicStrengthSpeedBandit Special Skills
Bandit Prince
Footpad
Duelist
Huckster