Background for Arabian Tomb Raiders — to be written.


Special Rules & Faction Abilities

Arabian Special Skills

Arabian Special Skills — rules to be written.

Arabian Elemental Magic

Arabian Elemental Magic — rules to be written.


Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Sheikh: 1 (required)
  • Champion: 0–2
  • Mystic: 0–1
  • Bedouin: groups of up to 2
  • Nomad Warrior: any number
  • Slave: groups of up to 5

Heroes

Sheikh

Hero · Leader · 0–1 · 60 gc · Starting XP: 20

MWSBSSTWIALd
444331418

Special rules Leader · Hate Undead

Warband equipment Tufenk (30 gc)

Champion

Hero · 0–2 · 40 gc · Starting XP: 8

MWSBSSTWIALd
443331317

Special rules Hate Undead

Warband equipment Tufenk (30 gc)

Mystic

Hero · 0–1 · 40 gc · Starting XP: 8

MWSBSSTWIALd
422331317

Special rules Hate Undead

Magic Arabian Elemental Magic

Warband equipment Tufenk (30 gc)


Henchmen

Bedouin

Henchman · 0–2 per group · 35 gc

MWSBSSTWIALd
433331317

Special rules Desert Trader

Warband equipment Tufenk (30 gc)

Nomad Warrior

Henchman · 25 gc

MWSBSSTWIALd
433331317

Warband equipment Tufenk (30 gc)

Slave

Henchman · 0–5 per group · 15 gc

MWSBSSTWIALd
422331316

Special rules Life of Slavery

Warband equipment Katar (5 gc)


Skill Table

CombatShootingAcademicStrengthSpeedArabian Special Skills
Sheikh
Champion
Mystic