Core 8 — built into Quartermaster by default

Masters of assassination and shadow, the ratmen of Clan Eshin slip through secret tunnels to gather wyrdstone for their Nightmaster. Supremely adapted to killing silently, they are skilled in poison and the arts of the assassin.

Choice of Warriors

Minimum 3 models, maximum 20. Starting warband: 500 gold crowns.

  • Assassin Adept: 1 (required)
  • Eshin Sorcerer: 0–1
  • Black Skaven: 0–2
  • Night Runners: 0–2
  • Verminkin: any number
  • Giant Rats: any number
  • Rat Ogre: 0–1

Heroes

Assassin Adept

Hero · Leader · 0–1 · 60 gc · Starting XP: 20

MWSBSSTWIALd
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Special rules Leader · Perfect Killer: always –1 additional modifier to enemy armour saves

### Black Skaven Hero · 0–2 · 40 gc · Starting XP: 8
MWSBSSTWIALd
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Eshin Sorcerer

Hero · 0–1 · 45 gc · Starting XP: 8

MWSBSSTWIALd
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Special rules Magic User (Magic of the Horned Rat)

### Night Runners Hero · 0–2 · 20 gc · Starting XP: 0
MWSBSSTWIALd
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Henchmen

Verminkin

Henchman · any number · 20 gc

MWSBSSTWIALd
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Giant Rats

Henchman · any number · 15 gc

MWSBSSTWIALd
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Special rules Animals — do not gain experience. Pack Size: may recruit any number.

### Rat Ogre Henchman · 0–1 · 210 gc
MWSBSSTWIALd
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Special rules Fear · Stupidity (unless Skaven Hero within 6") · Large Target · No experience

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Skill Table

CombatShootingAcademicStrengthSpeedSpecial
Assassin Adept
Black Skaven
Eshin Sorcerer
Night Runners

Special Skills

Black Hunger: Declare at start of turn: +1A and +D3” move, but suffer D3 S3 hits with no armour save at end of turn.

Tail Fighting: May wield a shield, knife or sword with tail, gaining +1 attack or +1 armour save.

Wall Runner: Does not test Initiative when climbing.

Infiltration: Deploy after opposing warband; may be placed anywhere out of sight and 12”+ from enemies.

Art of Silent Death: Fights with bare paws as two weapons (+1A); causes critical hits on wound rolls of 5–6.