Core 8 — built into Quartermaster by default

Disciplined warriors in service to the Grand Prince of Reikland, famed for their martial loyalty and exceptional archery. Reiklanders disdain fashion for well-made practical wargear, and their officers command unusual loyalty from the men.

Special Rules

Extended Leadership: Fighters may use their Captain’s Leadership if within 12” rather than the usual 6”.

Reikland Marksmen: All Marksmen add +1 to their Ballistic Skill.

Choice of Warriors

Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.

  • Mercenary Captain: 1 (required)
  • Champions: 0–2
  • Youngbloods: 0–2
  • Warriors: any number
  • Marksmen: 0–7
  • Swordsmen: 0–5

Heroes

Mercenary Captain

Hero · Leader · 0–1 · 60 gc · Starting XP: 20

MWSBSSTWIALd
444331418

Special rules Leader (12" range for Reikland)

### Champion Hero · 0–2 · 35 gc · Starting XP: 8
MWSBSSTWIALd
443331317

Youngblood

Hero · 0–2 · 15 gc · Starting XP: 0

MWSBSSTWIALd
422331316

Henchmen

Warriors

Henchman · any number · 25 gc

MWSBSSTWIALd
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Marksmen

Henchman · 0–7 · 25 gc

MWSBSSTWIALd
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Special rules +1 BS (Reikland only)

### Swordsmen Henchman · 0–5 · 35 gc
MWSBSSTWIALd
443331317

Special rules Expert Swordsmen: may re-roll failed hits when charging (swords only)

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Skill Table

CombatShootingAcademicStrengthSpeed
Mercenary Captain
Champion
Youngblood