Core 8 — built into Quartermaster by default
Physically imposing warriors from the City of the White Wolf, famous for ferocity and contempt for danger. Middenheimers often go into battle bare-headed, bearing wolf pelts as marks of those who slew a wolf with their own hands.
Special Rules
Strength 4 Leaders: Champions and Captains of a Middenheim warband start with Strength 4 instead of Strength 3.
Wolfcloak: Middenheim Heroes may purchase Wolfcloaks (10 gc). A Hero must roll equal to or under their Strength on a D6 to acquire one; success grants +1 armour save against shooting.
Choice of Warriors
Minimum 3 models, maximum 15. Starting warband: 500 gold crowns.
- Mercenary Captain: 1 (required)
- Champions: 0–2
- Youngbloods: 0–2
- Warriors: any number
- Marksmen: 0–7
- Swordsmen: 0–5
Heroes
Mercenary Captain
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 4 | 4 | 3 | 1 | 4 | 1 | 8 |
Special rules Leader · S4 (Middenheim)
### Champion| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 7 |
Special rules S4 (Middenheim)
### Youngblood| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Henchmen
Warriors
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksmen
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Swordsmen
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Special rules Expert Swordsmen: may re-roll failed hits when charging (swords only)
---Skill Table
| Combat | Shooting | Academic | Strength | Speed | |
|---|---|---|---|---|---|
| Mercenary Captain | ✓ | ✓ | ✓ | ✓ | ✓ |
| Champion | ✓ | ✓ | ✓ | ||
| Youngblood | ✓ | ✓ | ✓ |